League Rules
Nov 29, 2013 14:46:06 GMT
Post by Dave on Nov 29, 2013 14:46:06 GMT
Setup
1) Head to Head
2) Waiver Time: 2 days
3) Minimum 3 goalie appearances
4) Two Divisions - used CDN / American in the past. This may need to change based on league makeup.
5) Matches end up in a win or loss, not total points.
6) Eliminated teams are not locked (have to change this in yahoo setup)
7) 2 C / 2 RW / 2 LW / 4D / 2 Util / 2G / 7 Bench / 5 IR
8) Goals / Assists / +- / PIM / PPP / SOG / FW / HIT / BLK
9) W / GAA / SV% / SHO
Minor League Draft
1) Held day after NHL draft
2) Players must have been drafted or be older than NHL draft eligibility requirements
3) Players must have played fewer than 30 NHL games as a goalie or 50 as a player (in a single season) to be drafted as a minor league player / remain on minor league roster.
4) Players that exceed the minor league maximums after having been drafted must be promoted the following season. For example, Nathan McKinnon plays 50 games in 2013 - 2014, he must be promoted for the 2014 - 2015 season.
4) Can be signed to $1 - 5 year contracts (or fewer years) at any time
5) Maximum of 12 per team. If minor league roster is filled, a player from that minor league roster must be dropped or the player must be immediately promoted and signed upon being drafted.
6) Minor league roster players can only be added through the draft.
7) Once a player is promoted, he cannot be demoted.
8) 24 hour time limit for picks. Missed picks are made up as soon as the manager can. We try to avoid missing picks as much as possible in the first round.
8.1) If a manager makes an illegal pick(already owned or not eligible, etc.), the draft will continues as normal and subsequent managers may make their own picks. The manager must change the illegal pick ASAP. Picks made by other managers after the illegal pick and before the re-pick will stand. However, subsequent managers are encouraged to be sportsmanlike and give the earlier manager at least a few hours to fix his mistake, especially in the first round.
8.2) If a manager fails to make his pick (or his make-up pick) within 24 hrs, the next manager may pick. Every time that a manager who has failed to make a pick (or make-up pick) has a new pick to make, he is given a new 24 hours.
8.3) If a manager's prospect roster is full, he still has the standard 24 hours to drop/trade/promote a prospect and then pick a new prospect. However, if a manager has been AWOL on a previous pick during the draft without explanation (i.e., logging on and indicating that he is alive/participating in the draft), then it will be assumed that he is satisfied with his current roster and his pick will be skipped immediately. (He may drop a player in order to make up the pick at any later time). In this scenario existing make-up picks count as roster players.
9) Draft is five rounds each year.
9.1) No picks may be made after the 5 rounds, even if the manager has empty spots.
10) Bottom 7 - 12 teams are slotted according to regular season finish. Top 6 teams slotted according to playoff finish.
RFA Draft
Every summer, before the minor league draft, we will hold what's called a Restricted Free Agent Draft.
Player with expiring contracts that are on your roster at the end of the year get organized into groups, alphabetically.
1) Each group of 8 - 12 will be bid on for two days. Anybody that wants a player must send an email to the commish on Day One. Do not send it to the group. Bids are totalled up and the high bid and # of bids are then posted at the end of Day One.
- it will look like this:
Day One High Bids
Wayne Gretzky $5 million (3 bidders)
Jari Kurri $3 (3 bidders)
Garth Butcher $1 - Aeros wins (owner didn't bid so he can't match)
Roberto Luongo $5 (2 bidders)
Sam Gagner (no bids)
2) In order to bid on Day Two (the last day to bid on the group) you MUST bid on Day One. If you bid $5 on Day One for Wayne Gretzky, you can hold that bid or bid higher if you think another manager involved in the bidding for that player will go higher.
3) If you do not bid on Day Two, but you had the highest bid on Day One and that bid was not beaten on Day Two, you still win that player. If you did not have the high bid on Day One, you can abandon that bid for Day Two and move that "available money" to a different player.
4) Make sure that you did not bid more total dollars than you have available.
5) To retain the ability to match a bid, the owner of that player's rights must bid $1 on Day One. If he does not make that $1 "qualifying offer," he cannot match.
6) After 2014, there will be no compensation for lost RFA's. In 2014, a player who was $10 prior to the draft will receive a 1st rounder. If the manager has no first, compensation will be a 2nd and a 3rd. If the manager has neither of those, he cannot bid over $10 on a player (similar to RFA in NHL).
7) You can trade a player's RFA rights after the season and before the final bidding during the RFA draft.
8) If two or more managers make the same bid, and the RFA rights owner is not involved in the bidding, then the tie-breaker will go to the manager who had the better finish (after playoffs) in the previous season
- make sure you send your bids just to the commish and not to the message board.
- we may split the responsibility for receiving the RFA bids among two or three different managers (as in one manager takes groups 1 - 5 and the commish receives all the bids for groups 6 - 10) In that way, the commish won't be seeing everybody's bids. I'm fine doing all of it, but I don't like knowing people's bidding habits.
UFA Draft:
- held after the Minor League Draft.
- One round of bidding only. Send bids to commish during a 48 hour period.
- Winners are posted after that time.
- Highest bid wins. Ties go to the manager with the better finish (after playoffs) in the previous season.
- UFAs are signed first come first serve after the first bidding period.
Waiver Claims:
- done opposite league position to start the year.
- manager in 12th would start the year with the #1 waiver position.
Contracts:
1) No buyouts
2) Dead or Dropped Contracts can be traded.
3) If a player retires from the NHL mid contract, his fantasy contract is voided. If the player is a UFA, this doesn't apply.
4) If a tragic situation like a player death occurs or a serious injury leads to a retirement, the contract is voided. The player would need to announce his retirement and not be on Long Term Injury Reserve like Chris Pronger or Savard. Blake Geoffrion would be an example.
5) Maximum contract is $15. Max term is 5 years. Once the season has started, contracts can only be $1 for one year. The exception to this is minor league prospects who can be signed for between 1-5 years at any time.
6) If a player is signed to a $1 - 1 year contract midseason, they can be extended to a $3 - 3 year contract before the end of the season if the manager chooses. This can only be done if the manager has $2 available in cap room. This is considered to be an in-season signing, so it extends 2 years past the season during which he is signed, not 3 years past.
6.1) The latest date that the 3/3 extension described in #6 directly above can be made is the day after the last game of the playoffs.
7) A manager's roster may not exceed 21 active contracts. Dropped contracts and IR replacements do not count as active contracts. A team may go over the 21 player limit by adding IR replacements for injured players. For example, if a team has 2 players on the IR and 2 IR replacements, that team will have 23 players total. But since the IR replacements are temporary and not active contracts, that team still only has 21 active contracts.
DL/IR Replacements:
- can only be done when there is an IR/DL designation beside the player's name, not before. (Especially because NHL teams lie)
- first replacements of the year can be made after the first puck of the year is dropped.
- Replacements cannot be traded. Replacements cannot be shifted from one injured player to another on a team. They must be dropped to waivers.
- Replacements can be signed to $1 - 1 year contracts. Managers may sign their own IR replacements to 1/1 contracts without the player clearing waivers.
- When a player who is on the IR is traded, the IR replacement for that player will be dropped. The manager who had owned the IR replacement may sign him instead of dropping him to waivers.
-When an IR replacement is dropped, that player will go through waivers. A new manager may sign him if he makes a successful waiver claim on him. Anyone may sign him if he becomes a Free Agent.
- If a player is injured and placed on the IR, his replacement must be named in a timely fashion, within a few days. Replacements not made within a week of being placed on the IR cannot be made.
-A player may not be signed, nor may a player be acquired through a trade, while a team has an empty spot because of a player being on the IR. In other words, an IR player may not be replaced on the roster by an active contract; he may only be replaced by an IR replacement. [/font][/font]
1) Head to Head
2) Waiver Time: 2 days
3) Minimum 3 goalie appearances
4) Two Divisions - used CDN / American in the past. This may need to change based on league makeup.
5) Matches end up in a win or loss, not total points.
6) Eliminated teams are not locked (have to change this in yahoo setup)
7) 2 C / 2 RW / 2 LW / 4D / 2 Util / 2G / 7 Bench / 5 IR
8) Goals / Assists / +- / PIM / PPP / SOG / FW / HIT / BLK
9) W / GAA / SV% / SHO
Minor League Draft
1) Held day after NHL draft
2) Players must have been drafted or be older than NHL draft eligibility requirements
3) Players must have played fewer than 30 NHL games as a goalie or 50 as a player (in a single season) to be drafted as a minor league player / remain on minor league roster.
4) Players that exceed the minor league maximums after having been drafted must be promoted the following season. For example, Nathan McKinnon plays 50 games in 2013 - 2014, he must be promoted for the 2014 - 2015 season.
4) Can be signed to $1 - 5 year contracts (or fewer years) at any time
5) Maximum of 12 per team. If minor league roster is filled, a player from that minor league roster must be dropped or the player must be immediately promoted and signed upon being drafted.
6) Minor league roster players can only be added through the draft.
7) Once a player is promoted, he cannot be demoted.
8) 24 hour time limit for picks. Missed picks are made up as soon as the manager can. We try to avoid missing picks as much as possible in the first round.
8.1) If a manager makes an illegal pick(already owned or not eligible, etc.), the draft will continues as normal and subsequent managers may make their own picks. The manager must change the illegal pick ASAP. Picks made by other managers after the illegal pick and before the re-pick will stand. However, subsequent managers are encouraged to be sportsmanlike and give the earlier manager at least a few hours to fix his mistake, especially in the first round.
8.2) If a manager fails to make his pick (or his make-up pick) within 24 hrs, the next manager may pick. Every time that a manager who has failed to make a pick (or make-up pick) has a new pick to make, he is given a new 24 hours.
8.3) If a manager's prospect roster is full, he still has the standard 24 hours to drop/trade/promote a prospect and then pick a new prospect. However, if a manager has been AWOL on a previous pick during the draft without explanation (i.e., logging on and indicating that he is alive/participating in the draft), then it will be assumed that he is satisfied with his current roster and his pick will be skipped immediately. (He may drop a player in order to make up the pick at any later time). In this scenario existing make-up picks count as roster players.
9) Draft is five rounds each year.
9.1) No picks may be made after the 5 rounds, even if the manager has empty spots.
10) Bottom 7 - 12 teams are slotted according to regular season finish. Top 6 teams slotted according to playoff finish.
RFA Draft
Every summer, before the minor league draft, we will hold what's called a Restricted Free Agent Draft.
Player with expiring contracts that are on your roster at the end of the year get organized into groups, alphabetically.
1) Each group of 8 - 12 will be bid on for two days. Anybody that wants a player must send an email to the commish on Day One. Do not send it to the group. Bids are totalled up and the high bid and # of bids are then posted at the end of Day One.
- it will look like this:
Day One High Bids
Wayne Gretzky $5 million (3 bidders)
Jari Kurri $3 (3 bidders)
Garth Butcher $1 - Aeros wins (owner didn't bid so he can't match)
Roberto Luongo $5 (2 bidders)
Sam Gagner (no bids)
2) In order to bid on Day Two (the last day to bid on the group) you MUST bid on Day One. If you bid $5 on Day One for Wayne Gretzky, you can hold that bid or bid higher if you think another manager involved in the bidding for that player will go higher.
3) If you do not bid on Day Two, but you had the highest bid on Day One and that bid was not beaten on Day Two, you still win that player. If you did not have the high bid on Day One, you can abandon that bid for Day Two and move that "available money" to a different player.
4) Make sure that you did not bid more total dollars than you have available.
5) To retain the ability to match a bid, the owner of that player's rights must bid $1 on Day One. If he does not make that $1 "qualifying offer," he cannot match.
6) After 2014, there will be no compensation for lost RFA's. In 2014, a player who was $10 prior to the draft will receive a 1st rounder. If the manager has no first, compensation will be a 2nd and a 3rd. If the manager has neither of those, he cannot bid over $10 on a player (similar to RFA in NHL).
7) You can trade a player's RFA rights after the season and before the final bidding during the RFA draft.
8) If two or more managers make the same bid, and the RFA rights owner is not involved in the bidding, then the tie-breaker will go to the manager who had the better finish (after playoffs) in the previous season
- make sure you send your bids just to the commish and not to the message board.
- we may split the responsibility for receiving the RFA bids among two or three different managers (as in one manager takes groups 1 - 5 and the commish receives all the bids for groups 6 - 10) In that way, the commish won't be seeing everybody's bids. I'm fine doing all of it, but I don't like knowing people's bidding habits.
UFA Draft:
- held after the Minor League Draft.
- One round of bidding only. Send bids to commish during a 48 hour period.
- Winners are posted after that time.
- Highest bid wins. Ties go to the manager with the better finish (after playoffs) in the previous season.
- UFAs are signed first come first serve after the first bidding period.
Waiver Claims:
- done opposite league position to start the year.
- manager in 12th would start the year with the #1 waiver position.
Contracts:
1) No buyouts
2) Dead or Dropped Contracts can be traded.
3) If a player retires from the NHL mid contract, his fantasy contract is voided. If the player is a UFA, this doesn't apply.
4) If a tragic situation like a player death occurs or a serious injury leads to a retirement, the contract is voided. The player would need to announce his retirement and not be on Long Term Injury Reserve like Chris Pronger or Savard. Blake Geoffrion would be an example.
5) Maximum contract is $15. Max term is 5 years. Once the season has started, contracts can only be $1 for one year. The exception to this is minor league prospects who can be signed for between 1-5 years at any time.
6) If a player is signed to a $1 - 1 year contract midseason, they can be extended to a $3 - 3 year contract before the end of the season if the manager chooses. This can only be done if the manager has $2 available in cap room. This is considered to be an in-season signing, so it extends 2 years past the season during which he is signed, not 3 years past.
6.1) The latest date that the 3/3 extension described in #6 directly above can be made is the day after the last game of the playoffs.
7) A manager's roster may not exceed 21 active contracts. Dropped contracts and IR replacements do not count as active contracts. A team may go over the 21 player limit by adding IR replacements for injured players. For example, if a team has 2 players on the IR and 2 IR replacements, that team will have 23 players total. But since the IR replacements are temporary and not active contracts, that team still only has 21 active contracts.
DL/IR Replacements:
- can only be done when there is an IR/DL designation beside the player's name, not before. (Especially because NHL teams lie)
- first replacements of the year can be made after the first puck of the year is dropped.
- Replacements cannot be traded. Replacements cannot be shifted from one injured player to another on a team. They must be dropped to waivers.
- Replacements can be signed to $1 - 1 year contracts. Managers may sign their own IR replacements to 1/1 contracts without the player clearing waivers.
- When a player who is on the IR is traded, the IR replacement for that player will be dropped. The manager who had owned the IR replacement may sign him instead of dropping him to waivers.
-When an IR replacement is dropped, that player will go through waivers. A new manager may sign him if he makes a successful waiver claim on him. Anyone may sign him if he becomes a Free Agent.
- If a player is injured and placed on the IR, his replacement must be named in a timely fashion, within a few days. Replacements not made within a week of being placed on the IR cannot be made.
-A player may not be signed, nor may a player be acquired through a trade, while a team has an empty spot because of a player being on the IR. In other words, an IR player may not be replaced on the roster by an active contract; he may only be replaced by an IR replacement. [/font][/font]